II. The Forms
        (mouse over image to enlarge)
(left-click to enlarge image.)(left-click to enlarge image.)

        B. Properties
            1. Property Values :
            2. Property Labels :
            3. Change Property Type :

 

MODULE    :

    PURPOSE      :
The Properties panel is the central user interface which connects Explorations with the eMotions Graphics Engine. When an Explorations object is placed on the map, these properties allows you to control the eMotions graphics properties related to the object.
   
    DATABASE     : {Mapname}.MAP
   
    BUTTONS      : eMotions
   
        PROPERTIES    :
These are the core eMotions properties that can be set from the Explorations Map Editor. eMotions is an enhance script extension directly to the OpenGL graphics layer. Consider setting this graphics based properties as controlling the graphics effects of an OpenGL texture. These properiest DO NOT include all of the eMotions command properties, just the most relevant to Explorations.


    BUTTONS      : Change
   
        PROPERTIES    :
These properties represet the eMotions 3D motions and rotation properties. Explorations is intended to be a 2D/Isometric game engine, but eMotions(OpenGL) is a full 3D rendering environment, so all 3D capabilities are available.



    BUTTONS      : Region
   
        PROPERTIES    :
These properties are the core Explorations Region control settings. Regions may be blocked, trigger events, and can be activated/deactivated at a specified time. This regions are the method for controlling where sprites can move, and what happens when they move there.

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