II. The Forms
(mouse over image to enlarge)

B. Properties
1. Property Values :
2. Property Labels :
3. Change Property Type
:
MODULE :
PURPOSE : The Properties panel
is the central user interface which connects Explorations with the eMotions Graphics
Engine. When an Explorations object is placed on the map, these properties allows you to
control the eMotions graphics properties related to the object.
DATABASE : {Mapname}.MAP
BUTTONS : eMotions
PROPERTIES : These
are the core eMotions properties that can be set from the Explorations Map Editor.
eMotions is an enhance script extension directly to the OpenGL graphics layer. Consider
setting this graphics based properties as controlling the graphics effects of an OpenGL
texture. These properiest DO NOT include all of the eMotions command properties, just the
most relevant to Explorations.
BUTTONS : Change
PROPERTIES : These
properties represet the eMotions 3D motions and rotation properties. Explorations is
intended to be a 2D/Isometric game engine, but eMotions(OpenGL) is a full 3D rendering
environment, so all 3D capabilities are available.
BUTTONS : Region
PROPERTIES : These
properties are the core Explorations Region control settings. Regions may be blocked,
trigger events, and can be activated/deactivated at a specified time. This regions are the
method for controlling where sprites can move, and what happens when they move there.