II. The Modules
I. The Map Editor
MODULE : MapEditor.EXE
PURPOSE : The Map Editor is the central control interface for Ev9.0. It acts as the bridge for all game objects and provides efficient tools for both creating objects and using them to compose the final story.The Map Editor allows you to drag/drop objects on to any game map. It uses regions to control placement of objects. Each region has a set of properties. Depending on the type, each object has a set of eMotions properts to control how its displayed.
DATABASE : (none)
TAB : Map Editor
PROPERTIES : When dropping a sprite on the map, you may use the Arrow Keys to rotate the direction that the sprite is facing. At any time you can drag a select box around multiple objects and move them to new locations. When an object is selected, its region will highlight in WHITE, and the property panel will update all to its values.
BUTTONS : The complete explanation for the MapEditor buttons are covered in the GUI page. In General, the buttons allong the top control the Load/Save of maps & Libraries. The buttons along the right side of the Map control your database & region objects. The property panel will change to display properties as well as list any objects for any of the game databases. The buttons along the bottom will launch any of the support tools and modules within Explorations.TAB : Script Editor
PROPERTIES : The Script editor tab is the main interface for creating and editing game control events. The script editor allows you to edit all script databases and provides a point-click command interface to make scripting simple.
TAB : eMotions Editor
PROPERTIES : The eMotions editor provides access to the eMotions scripts created by the Property panel for every object within your game. This gives you the ability to manually add eMotions commands and changes to any game object.