II. The Modules
E. MapGroup Creator
MODULE : ObjMaker.EXE
PURPOSE : The MapGroup Editor
allows you to build static and animated map props.
DATABASE : {mapname}.DGRP
TAB : MapGroup
PROPERTIES :
The GroupType property specifies the type of prop and Default Layer that it should be placed when dropped on the map. (You can overide this layer value from the Map Editor.)
You may specify the Unique Name & Caption for the MapGroup object. The graphic image for the MapGroup can be selected by file name or ripped from a larger image. You may then specify if the image selected is an animation clip or simply a single frame image. (Animation clips should be created in 8 frame intervals.)
The Auto See Through value allows the image to change semi-transparent when sprites are behind the MapGroup. You must then the control Handle for the MapGroup and BaseLine. The HANDLE is the center point of the MapRegion for this MapGroup. The BaseLine represents horizontal line which sprites are considered to be "behind" the object.
You can auto adjust the color tones and shade of the object before it is saved to your library.
You can create an Event Script for this MapGroup and attach a trigger from the Handle to any Label within the Event Script.
BUTTONS :
These buttons control the recordset management of MapGroups. You may Add, Delete, and Update MapGroups at any time. A MapGroup can be deleted and/or simply Removed from a Map. The Remove object will remove all instances of the MapGroup from the current Map.
TAB : eScript
PROPERTIES :
The Script Tab will display a Read Only view into the MapGroups Event Script. You may NOT make changes to this script from this view. You may only make changes via the Script Editor interface.