| Command : | Update_LinkObject |
| Usage : | Update_LinkObject {} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will update any changes to the current object's list of needed objects. Whenever character object information is changed via script, none of the changes take place until an UPDATE command is executed. |
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| Command : | Update_CharObject |
| Usage : | Update_CharObject {} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will update the record information for a particular object within the current character. Whenever character object information is changed via script, none of the changes take place until an UPDATE command is executed. |
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| Command : | Update_Char |
| Usage : | Update_Char {} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will update the changes made to the system character variables back to the current player. System variables that reference the current player have a prefix of 'PLR_'. Any character data values that were alter during this script execution must be UPDATED to the game engine before the effects will take place. |
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| Command : | Update_Region |
| Usage : | Update_Region {} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will save all RGN_ variables back into the engines system memory. |
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| Command : | UnloadByLayer |
| Usage : | UnloadByLayer {[lo_layer], [hi_layer]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will unload all eMotions object on within a given layer range. |
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| Command : | Unload{[form_handle$]} |
| Usage : | Unload{[form_handle$]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will unload a form or control previously created with the CreateForm or CreateControl command. |
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| Command : | UPDATEVARS |
| Usage : | UPDATEVARS |
| Parameters : | N/A |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
USREVENTS:BEGIN / USREVENTS:END eMotions.ObjectProperty EVENTS:BEGIN {script events} EVENTS:END {script events} = A block of script code used to process message events from eMotions. none The USREVENTS:BEGIN / END command mark a section of script that tells eMotions the text within is the script used to process event messaging. (ie MouseClicks, collisions, etc..) These events are the user defined event scripts. |
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| Command : | UNLOADLAYERS |
| Usage : | UNLOADLAYERS = |
| Parameters : | = eMotions layer ranges between 0 - 100 |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The UNLOADLAYERS will allow you to remove all sprites within given drawing layer with this single command. |
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| Command : | UNLOAD |
| Usage : | UNLOAD = {spritename1, spritename2, ....} |
| Parameters : | {SPRITE LIST} |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The UNLOAD command will completely remove an eMotion sprite from memory. It will attempt to remove any graphics, and animations the sprite was using ONLY if the graphics are currently in use by another sprite. If in use, the graphic will unload when the last sprite using the graphics is UNLAODED. |
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