Command : QUIT
Usage : QUIT
Parameters : NONE
Returns : none
Platform : eMotions
Details :

The QUIT command will completely exit the eMotions engine. All sprites are UNLOADED, the desktop is restored, and memory released back to the Operating System.









Command : QUE_TIMENOTIFY
Usage : QUE_TIMENOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_TIMENOTIFY command instructs eMotions that you would like to be notified of time based events.









Command : QUE_MOVENOTIFY
Usage : QUE_MOVENOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_MOVENOTIFY command instructs eMotions that you would like to be notified when the mouse pointer moves over and away from sprite objects. eMotions will trigger a event trigger of the mouse coordinates and spritename when this event executes.









Command : QUE_MOUSENOTIFY
Usage : QUE_MOUSENOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_MOUSENOTIFY command instructs eMotions that you would like to be notified of MouseClicks, DoubleClicks & RightClicks.









Command : QUE_KEYBOARDNOTIFY
Usage : QUE_KEYBOARDNOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_KEYBOARDNOTIFY command instructs eMotions that you would like to be notified when a keyboard event is triggered.









Command : QUE_DRAGNOTIFY
Usage : QUE_DRAGNOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_DRAGNOTIFY command instructs eMotions that you want to be notified when an item is being dragged around on the screen. This notificaiton includes DragStart, Dragging, & DragEnd.









Command : QUE_DEFAULTNOTIFY
Usage : QUE_DEFAULTNOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_DEFAULTNOTIFY command instructs eMotions that you want to be notified of all default sprite creation, removal, and property changes which affect the render.









Command : QUE_COLLISIONNOTIFY
Usage : QUE_COLLISIONNOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_COLLISIONNOTIFY command instructs eMotions that you would like to be notified when a collision has taken place.This collision can be sprite on sprite, or sprites with the viewport edges, or custom barrier lines.









Command : QUE_ANIMNOTIFY
Usage : QUE_ANIMNOTIFY = {BOOLEAN}
Parameters : {BOOLEAN} = TRUE / FALSE
Returns : none
Platform : eMotions
Details :

The QUE_ANIMNOTIFY command instructs eMotions that you would like to be notified when a sprite animations changes, loops, or ends.