| Command : | OUTPUTSIZE |
| Usage : | OUTPUTSIZE = {X,Y} or {VIEWPORT} |
| Parameters : | {X,Y} = screen coordinates |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The OUTPUT command tells eMotions the size of the render output. Using the keyword VIEWPORT will set the render size equal to the current eMotions window size. Specifying a Width and Height will allow a smaller or larger render size to be used. Using a different render size than the viewport can affect performance. |
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| Command : | OBJECT |
| Usage : | OBJECT = {type}, {rec} |
| Parameters : | N/A |
| Returns : | none |
| Platform : | eMotions.ObjectProperty |
| Details : | |
OUTPUT eMotions OUTPUT = {Type} WINDOW DESKTOP BACKGROUND FILE none The OUTPUT command tells eMotions what to do when it is executed. Setting this property to WINDOW will create a Graphics Window of a given size that eMotions will render graphics. Using the SCREEN setting will instruct eMotions to draw directly on the desktop. The BACKGROUND property will create the render screen in memory and eMotions will run purely as a background process. You can access the destination render within your own application using the eMotions APIs. The FILE parameter will allow you to specify a filename to render as a screen capture. The OUTPUT script command is only valid within the engine.ini file. |
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