| Command : | MoveTo! |
| Usage : | MoveTo! {[character_handle$],[endx,endy],[speedadj]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
The MoveTo! command enables the user to specify a PC/NPC and a map location where you would like him to move. When this command is executed, the PC/NPC in question does NOT recieve the focus. This enables you to move multiple characters around without changing focus from a character currently being editted. The MoveTo! command differs from the MoveTo command in that it will wait until the character arrives at that location before it will allow the script to continue execution. |
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| Command : | MoveTo |
| Usage : | MoveTo {[character_handle$],[endx,endy],[speedadj]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
The MoveTo command enables the user to specify a PC/NPC and a map location where you would like him to move. When this command is executed, the PC/NPC in question does NOT recieve the focus. This enables you to move multiple characters around without changing focus from a character currently being editted. |
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| Command : | Move_Region |
| Usage : | Move_Region {[curmap$],[region_handle$],[endx,endy]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will move a specified region to location EndX, EndY. |
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| Command : | Music |
| Usage : | Music {[sound_file$]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will play a continuous looping MID music file. Each MID file is linked to the player so the music will change as the player changes party members. |
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| Command : | Music |
| Usage : | Music {[mid_file$]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will play a continuous looping MID music file. Each MID file is linked to the player so the music will change as the player changes party members. |
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| Command : | Movie |
| Usage : | Movie {[movie_file$],[#frames],[frames/sec],[repeat%]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
The movie command will display a picclip file within a dialog window. The author must know the number of frames within the picclip. The |
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| Command : | MakeDir |
| Usage : | MakeDir {[filepath$]} |
| Parameters : | N/A |
| Returns : | None. |
| Platform : | Explorations |
| Details : | |
This command will create a directory path based on your filepath specified. |
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| Command : | MSGBOX |
| Usage : | MSGBOX {TEXT} |
| Parameters : | {text} = Text you want to display |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The MSGBOX command will allow a popup system message to display the contents within the TEXT parameter. |
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| Command : | MOUSE EVENTS |
| Usage : | NONE |
| Parameters : | NONE |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
On_LeftDown {spritename$} On_LeftClick {spritename$} On_LeftDblClick {spritename$} On_MidDown {spritename$} On_MidClick {spritename$} On_MidDblClick {spritename$} On_RightDown {spritename$} On_RightClick {spritename$} On_RightDblClick {spritename$} On_MouseOver (spritename$) On_MouseExit (spritename$) On_MouseWheelUp (spritename$) On_MouseWheelDown (spritename$) On_DragStart {spritename$} On_Dragging {spritename$} On_DragEnd {spritename$} On_GotFocus {spritename$} On_LostFocus {spritename$} |
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| Command : | MOTION_BLOCK, END_BLOCK |
| Usage : | MOTION_BLOCK: END_BLOCK: |
| Parameters : | N/A |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
This command will allow you to embed an entire eMotions file within a system $ variable. This will allow the script to be referenced, looped, and instanciated easily. MOTION_BLOCK's can NOT be declared within each other. A MOTION_BLOCK as a unique complete motion script. |
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| Command : | MINIMUMVRAM |
| Usage : | MINIMUMVRAM = {VALUE} |
| Parameters : | VALUE = 8,16,32,64 … MINIMUM VIDEO RAM TO RUN THE SCRIPT. |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The MINIMUMVRAM command instructs eMotions the minimum amount of Video RAM required to run your application. eMotions will check the systems minimum video specs. If the system video ram is less than this setting eMotions will inform the user and exit. |
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| Command : | MINIMUMRESOLUTION |
| Usage : | MINIMUMRESOLUTION = {W,H} |
| Parameters : | {W,H} = 640,480 OR 800, 600, … |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The MINIMUMRESOLUTION command informs the eMotions engine of the minimum desktop size required to run your application. If the system desktop size is less than this minimum resolution, eMotions will display a system message and shut down. |
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| Command : | MINIMUMRAM |
| Usage : | MINIMUMVRAM = {VALUE} |
| Parameters : | {VALUE} = 64, 128, 512, 1024,.. MEGABYTES OF SYSTEM RAM |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The MINIMUMRAM command informs the eMotions engine of the minimum amount of system ram required to run your application. If the system has less than this minimum setting, eMotions will display a system message and shut down. |
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| Command : | MINIMUMCOLOR |
| Usage : | MINIMUMCOLOR = {VALUE} |
| Parameters : | {VALUE} = 16 OR 32 BITPERPIXEL |
| Returns : | none |
| Platform : | eMotions |
| Details : | |
The MINIMUMCOLOR command informs the eMotions engine of the minimum system color depth required to run your application. If the system desktop display is less than this color setting, eMotions will display a system message and shut down. |
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