VII. The Database Diagram
E. Sprites / Animation Matrix
To create an Explorations sprite you only need
to satisfy the following conditions.
1. Have you created the
sprite type? - If not, create one within CHRTYPE.DAT.
2. Have you created the
sprite class? - If not, create one within CHRCLASS.DAT
3. Edit the sprite
stats. (% based values for strength, intelligence, etc..)
4. Equip any items he
will carry.
5. Does the sprite have
any event triggers? - Create and edit it. (see scripting)
To attach each animation to the sprite.
1. Select the Animation
Type. (What is the sprite doing?)
2. Which sprite? If you
select a PC sprite, you have to select the Sprite Type.
NPC's (CHRCLASS & CHRTYPE are pre-selected within the character database. PC's select
at the time they play the game.)
3. Select the Animation
File.
NOTE : At the bottom of the Animation Matrix you will see a description of the animation.
If the description doesn't
read perfectly, you likely forgot to select something. (There shouldn't be any
"missing" words in the description.)
