VII. The Database Diagram
        E. Sprites / Animation Matrix
        To create an Explorations sprite you only need to satisfy the following conditions.
            1. Have you created the sprite type? - If not, create one within CHRTYPE.DAT.
            2. Have you created the sprite class? - If not, create one within CHRCLASS.DAT
            3. Edit the sprite stats. (% based values for strength, intelligence, etc..)
            4. Equip any items he will carry.
            5. Does the sprite have any event triggers? - Create and edit it. (see scripting)

        To attach each animation to the sprite.
            1. Select the Animation Type. (What is the sprite doing?)
            2. Which sprite? If you select a PC sprite, you have to select the Sprite Type.
                NPC's (CHRCLASS & CHRTYPE are pre-selected within the character database. PC's select at the time they play the game.)
            3. Select the Animation File.
                NOTE : At the bottom of the Animation Matrix you will see a description of the animation. If the description doesn't
                read perfectly, you likely forgot to select something. (There shouldn't be any "missing" words in the description.)

(left-click to enlarge image.)