VII. The Database Diagram
        B. Objects
        To create a Database Object you only need to satisfy the following conditions.
            1. Enter the Unique Name for the Object.
            2. Enter the Generic Descriptiong for the Object
            3. Does the object affect a sprite's statistics? (ie drain health, strength, or intelligence)
            4. Do you want sprites to be animated using this object? - Create an Object Class. (OBJCLASS.DAT)
                a. Does this object trigger a projectile? (arrows, fireballs) - Create an Object Class. (OBJCLASS.DAT)
            5. Do you have the map image? This image will be serialized and copied to the \OBJECTS folder.
            6. Does the object have Event Triggers? - Create and edit it. (see scripting)
            7. Does the object have boolean requirements? - Append your boolean objects. (see boolean factoids)

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