VII. The Database Diagram
B. Objects
To create a Database Object you only need to
satisfy the following conditions.
1. Enter the Unique
Name for the Object.
2. Enter the Generic
Descriptiong for the Object
3. Does the object
affect a sprite's statistics? (ie drain health, strength, or intelligence)
4. Do you want sprites
to be animated using this object? - Create an Object Class. (OBJCLASS.DAT)
a. Does this object trigger a projectile? (arrows, fireballs) - Create an Object Class.
(OBJCLASS.DAT)
5. Do you have the map
image? This image will be serialized and copied to the \OBJECTS folder.
6. Does the object have
Event Triggers? - Create and edit it. (see scripting)
7. Does the object have
boolean requirements? - Append your boolean objects. (see boolean factoids)