The following bug fixes were added to the latest package. Many discovered while creating the How to videos.
Explorations v9.3
- Added 2 new InstaRender interface settings. (Group, Matrix Template)
- Fixed Invalid property value when script record 0.
- Added Message Status to InstaRender submit process.
- Unload Matrix form after InstaRender batch is imported.
- Fixed Minor Script As.. bug with eMotions Sprites
InstaRender v3.0
- Fixed Out of Memory Error. (using Int instead of Long datatype.)
- Fixed MDI multi-render management.
I have included a large number of fixed for the full suite of applications on this site.
Explorations v9.3
- Improved A* pathfinding routine.
- Enhanced UI to include more Script As.. functions.
- Added Command Interface to InstaRender 3.0 client for COMM & MMOG versions only.
- Updated to VB6 SP6B.
- Fixed bug in Animation Matrix Template reader.
- Added a InstaRender (Default) Template to import a full sprite (7 animations) on command.
- Added Welcome Splash.
- Fixed setting map startup point can only be done by dragging Event. (UI disabled)
- Created protected scripts.
eMotions v3.0
- Improved GUI bordering and look/feel of engine.
- Added MOTION_BLOCK command to embed full scripts into system variables.
- Added EXEBLOCK to execute MOTION_BLOCK data variables.
- Added CGI gateway to access remote server scripts. (Online support.)
- Improved overall stability and memory management.
InstaRender v3.0
- Enabled unlimited rendering with monthly membership.
- Added communication interface between InstaRender and Ev9.3
- Added Animations Groups, to fuel unlimited animations packs.
- Two 1.8Ghz Render Servers.
- 2TB Network Driver Repository.
This series of releases fixes and enhances the game editor. Uncle Fester will be providing tutorials and announcements in the forums.
- Fixed Animated MapGroups Transparent Background detect
- Fixed Animated MapGroups Creation
- Added Select MapGroups By Type to PopUp Context Menu.
- Added eMotions Array Object Creation to Map Editor. (nice!!!)
- Added POS = {Nil} script setting to eMotions for Arrays
- Made Driver.EXE a single self extracting unpack and run engine.
- Fixed bad script cmd SetLocByRgn{}
- Added Find Missing Maps and Find Missing Regions to Debugger.
This release fixes the Playback debugger routines.. It enables the debug log to be turned off/on via script.
- Replace use of sysdebug with glbDebug.
Minor updates to the package to clean up errors made during testing.
Fixes include:
- minor lockup caused by frame-rate balancing.
- minor fix to zordering routine
- fix to mapeditor, mapGroup handle and baseline position.
- fix to Playback. (unable to double-click and run)
- fix to TopMostSprite() - array boundary checks
- fix to glSetViewport() - array boundary checks
- HeapAllocate() and HeapFree() memory usage.
HeapFree() wasn't releasing any declared memory to be re-used by the system or application. Memory use continued to grow while Sprite Animations played within the MapEditor.
Changes to v9.2 Include :
- Remove PicClip Control use.
- Remove Winsock Control
- Remove FTP Control
- Remove all LoadPicture() and SavePicture() functions
- Added 100% FreeImage support
- Fix to Pointer Buffer over-run bug.
- Improve SecureLock to work cross-platform.
Changes to eMotions / Driver Engine :
- Added Framerate balancing.
- Added GroupZorder feature for GUI support.
- Added System Timers for better CPU usage
InstaRender :
- Improved Server to support multi-server processing.
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