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Tutorial : Creating A Cave (Read 805 times)
exploreRPG
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Tutorial : Creating A Cave
Feb 14th, 2010 at 6:36pm
 
This tutorial will show you how easy it is to leverage the power of Bryce & Explorations FULL Map Import routines to create very professional looking game maps. The example map shown took approximately 15 minutes to create. I am not a professional artist so graphics quality will vary with time & skill.

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Above is the Bryce5 elevation object editor. This interface is simply a bitmap editor that uses grey scales to specify the height of a 3D object. WHITE being the highest, BLACK being the lowest.

The above elevation map was created in a matter of minutes. I simply chose a nice middle grey color, and creating the cave paths and rooms. I trimmed the back of the rooms in WHITE to symbolize walls. I then clicked the "erode" button to apply a natural looking cavern terrain.

Afterwards I added light sources to enhance the shadows of the rock texture.

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From within the Bryce editor the elevation object looks like this 3 dimensionally. The map is then  rendered to disk @ 3,200 x 3,200 pixels.

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Explorations can currently import a FULL map of 100x100 cells. My game is using 32x32 pixel tiles so a 3,200x3,200 pixel image will import perfectly into my Explorations map.

Once imported, the map is ready to be blocked off for movement and used within a game.


Final Screenshots :

Below are the screenshots of the final render after it is imported into Explorations.

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Explorations constructs & manages tiles from the rendered image. This gives you maximum quality within a simplistic 2D engine. And the best part about Explorations, is the ability to share your work.


NOTE:
This Tutorial was created in v8.9. Explorations v9.0 does not use TILE importing. It simply manages the entire map after it is rendered in Bryce.

Explorations Forever!
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