This tutorial will show you how easy it is to leverage the power of Bryce & Explorations FULL Map Import routines to create very professional looking game maps. The example map shown took approximately 15 minutes to create. I am not a professional artist so graphics quality will vary with time & skill.

Above is the Bryce5 elevation object editor. This interface is simply a bitmap editor that uses grey scales to specify the height of a 3D object. WHITE being the highest, BLACK being the lowest.
The above elevation map was created in a matter of minutes. I simply chose a nice middle grey color, and creating the cave paths and rooms. I trimmed the back of the rooms in WHITE to symbolize walls. I then clicked the "erode" button to apply a natural looking cavern terrain.
Afterwards I added light sources to enhance the shadows of the rock texture.

From within the Bryce editor the elevation object looks like this 3 dimensionally. The map is then rendered to disk @ 3,200 x 3,200 pixels.

Explorations can currently import a FULL map of 100x100 cells. My game is using 32x32 pixel tiles so a 3,200x3,200 pixel image will import perfectly into my Explorations map.
Once imported, the map is ready to be blocked off for movement and used within a game.
Final Screenshots :
Below are the screenshots of the final render after it is imported into Explorations.



Explorations constructs & manages tiles from the rendered image. This gives you maximum quality within a simplistic 2D engine. And the best part about Explorations, is the ability to share your work.
NOTE:
This Tutorial was created in v8.9. Explorations v9.0 does not use TILE importing. It simply manages the entire map after it is rendered in Bryce.
Explorations Forever!