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New To InstaRender?

 

InstaRender_Title.jpg (16884 bytes)

InstaRender (WebClient) : v2.00.91

InstaRender (Client) is a sprite rendering request tool that allow users to build sprite animation frames and sheets for any 2D game engine.

InstaRender can render sprites in Isometric, TopView, & Perspective view. It supports full color, and can render sprites from 64x64 pixels to 400x400 pixels. The sprites are rendered on my graphics workstations, zipped, and remotely uploaded to my server for users to download. Once downloaded, the .ZIP is removed from the server.

InstaRender has a simple to use interface and offers an inexpensive Pay/Render solution for indie game developers.

Sample Output :

undead2.gif (17901 bytes)

undead1.gif (16374 bytes)

btn_download.jpg (1441 bytes) btn_order.jpg (1377 bytes)

InstaRender (FAQs)femFighter.gif (20682 bytes)

How much does it cost?

InstaRender (Client) costs $15. Sprite requests are charged by render. Sprite Renders can be output in .BMP (bitmap) format or Explorations .CLP (Animation Clip) format.

Base Render Cost $1.00  (.BMP renders are 0.75 / render)  (.CLP renders are 0.25 / render).

Is there a FREE demo?

Yes! You can download the FREE demo by clicking here . It is fully functional but ONLY give you access to 10 of the 100+ sprites and 30+ animations. There is ABSOLUTELY NO CHARGEto test this demo.

What size sprites can it create?

InstaRender can render sprites from 64x64 pixels to 400x400 pixels in size.

What kind of graphics formats does it support?

I nstaRender supports .BMP, and .CLP format. Renders are .ZIP compressed and password protected before they are downloadable. InstaRender can produce sprite "sheets" as well as the individual animation frames.

Can I use these sprites commercially?

Y es. Use InstaRender sprites in whatever application you like. Be sure to read the license  agreement.

InstaRender (Getting Started..)

InstaRender (Client) is a sprite rendering request tool that allow users to build sprite animation frames and sheets for any 2D game engine.  
 
I
nstaRender can render sprites in Isometric, TopView, & Perspective view. It supports full color, and can render sprites from 64x64 pixels to 400x400 pixels. The sprites are rendered on my graphics workstations, zipped, and remotely uploaded to my server for users to download. Once downloaded, the .ZIP is removed from the server. 
 
InstaRender has a simple to use interface and offers an inexpensive Pay/Render solution for indie game developers.
 


1. Select A Sprite
   
REGISTERED USERS:
Make sure the email address in the client matches the email of the PayPal account you will be using to make your payments. (If not, You will have to uninstall and fix this in the DEMO, prior to registering.)


2. Select A Weapon Prop
   


3. Select All Animations Sequences
   
 
(
WARNING:
Make sure the animation sequences match the prop/ sprite you have selected.)


4. Select Render Settings
   


5. Select Output Filetype (.BMP or .CLP)
   


6. Generate a Payment Certificate. 
 
NOTE: Do not exit InstaRender (Client) until your have [Submit Request] from the actual Client Software. Submit request button will activate AFTER payment is confirmed.


 
7. Make Payment Through PayPal.
   
NOTE: You can make a payment with any major credit card if you do NOT have a paypal account.


8. Submit your Request
   
 
 
NOTE: While the browser is open, InstaRender is checking the render server for your payment. It will check every 25 seconds until it times out or a payment has been confirmed.  When payment has been confirmed, the [Submit Request] button will be activated. 
 
Once you have made a payment, close the browser window and allow InstaRender(Client) to confirm your payment. If it timed out, simply retry the confirmation.
 
WARNING: Do NOT cancel your request if you have made a payment. Doing so will lose your transaction history and record of your payment request. You will have to contact eGaming for a refund of payment.


Explorations RPG System     |     (c) 1995 - 2010 by Tyrone W. Lee      |     All rights reserved.Bryce5Tower.bmp (81654 bytes)